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What are the differences between EVP and VPP?

Can you give me a quick overview of the limitations of EVP compared to VPP Community? Does it support multiple ground materials (e.g. snow and asphalt in the same scene)?
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Does EVP include features like autonomous vehicles?
This is my main requirement. In the Unity Asset store, the support link takes you to VPP, I can't find a feature list for EVP.
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EVP includes an example component on how to control a car from a script (VehicleRandomInput). You may use it as template for writing or adapting autonomous driving code.

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Best answer

Edy's Vehicle Physics (EVP) and Vehicle Physics Pro (VPP) are two separate products  with different licensing schemes and different vehicle simulation models:

Both EVP and VPP may be used in the same project, but components from EVP won't work in VPP vehicles and vice-versa.

With regards to your second question, yes, in EVP you can configure multiple ground materials in the same scene.

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