0 votes
by
retagged ago by
Is Edy's Vehicle Physics designed to work in a networked multiplayer game without significant changes?

1 Answer

0 votes
by
Yes. Vehicles in Edy's Vehicle Physics are as "agnostic" and "standard" as they can be. They're just standard Rigidbodies, and they're controlled using plainly exposed properties in the VehicleController component: steerInput, throttleInput, brakeInput, handbrakeInput. It should be straightforward to write a simple wrapper script to synchronize the vehicle state in any any networking system.
...