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Is Edy's Vehicle Physics designed to work in a networked multiplayer game without significant changes?

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Yes. Vehicles in Edy's Vehicle Physics are as "agnostic" and "standard" as they can be. They're just standard Rigidbodies, and they're controlled using plainly exposed properties in the VehicleController component: steerInput, throttleInput, brakeInput, handbrakeInput. It should be straightforward to write a simple wrapper script to synchronize the vehicle state in any any networking system.
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