I have the bouncing car problem which is related to high damper values, although here are my findings:
- Decreasing fixed timestamp allows for higher values, but I know this isn't optimal.
- The wider the track width the earlier the bouncing occurs.
This is counter-intuitive as cars with wide track with such as a GT3 (Blancpain etc.) racecar have pretty high damper values and are light. If I can believe the values from some games they range from 5k to 23k. On a streetcar track width you can get values above 10k, on the AMG GT3 for example it is about 7k max.
But the question is which values are actually right, for example which value should we use if we have all 4 damper values but can only enter one? Is one preferred or an average of them? The Fast Bump for example seems to work fine without bouncing.
Can Enterprise users configure all 4 values?
Can the issue be resolved with this bugfix that you recently tweeted about? https://twitter.com/VehiclePhysics/status/1176782315575533570