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I am trying Vehicle Physics Pro Community Edition and i realized in runtime VP Wheel Colliders create default Unity wheel Collider and in these Colliders "Spring" and "Damper" values are changing dynamically. So my question is that what are the characteristics or configurations of these springs and dampers. And can we change these configurations. Obviously, It is not about just the constants (Spring Rate- Damper Rate) we give in VP Wheel Collider Script.

Thanks in advance.

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Other suspension components may modify the final spring and damper rates that are finally applied to the Unity wheel collider. In this case the anti-roll bar component dynamically modifies the suspension properties. The example vehicles have the anti-roll bar components in a child GameObject named "Dynamics".
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Got it, thank you.
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