Hi edy.
I'm setting a high performance tire in a low body car configuration and getting very weird behavior. Due the problem with PhysX that you mention in the documentation, I would like to monitor the suspension compresion.
Since I can't check Telemetry (Community edition) I'm trying to get suspension compression dynamically in runtime.
I would like to know what parameters include what you named "the compression values" in the documentation and how to acces them:
"The compression values as shown in the Telemetry should never reach 1.0 or adverse physics effects may occur. This is by PhysX design/bugs and there's nothing we or Unity can do.",
I would like to keep compression under 1 but don't know how to see it.
Thanks,
Joan