Yeap but,
I already have a setting device to provide the steering range and calibrate your device via Rewire. The point is, I get already a 190º turn lock to lock inside Unity. But when used in VPP, it has only 110º lock to lock. If a gived device has already a 190º lock to lock turn inside Unity, should not get the same lock to lock degrees in VPP with the default setting?
Is VPP using some non linear value or any other modifier over the steering ratio input? How can access it?
IRacing, for example, has a setting called "Steering ratio". This acts directly on the steering gear ratio. Do we have an equivalent variable in VPP? Any idea how we can simulate this?
I tried to modify: vehicle.data.Set(Channel.Input, InputData.Steer, (int)(Input.GetAxis("Horizontal") * 10000)); adding a kind of "steering ratio" modifier, but obviously, just reduce the "Max Steer Angle" parameter, not gaining any device turn.
Thanks.