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Could you briefly explain the lists in the damage component, especially about the damage ‘Nodes'?

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Meshes 

  • Intended for the visual meshes you want to get deformed on impacts. 
  • Car body and hood meshes are the candidates for this section. 
  • Wheel meshes should not be included here, as deforming them causes weird visual effects not matched with the physical behavior.

Colliders 

  • Intended to deform the physics colliders of the car on impacts. 
  • Colliders are adjusted in the same way as visual meshes so further physics contacts refer to the deformed car.
  • If this section is skipped then all physic contacts happen with the original physics car, regardless how much visually deformed the mesh is.

Nodes

  • Intended to modify position and rotation of specific transforms in the car on impacts. 
  • Typically used with the WheelCollider transforms, so collisions that happen in the vicinity of the wheels gradually distort the handling making it more difficult to drive and control the car.
  • The transform that holds the visual steering wheel in the cockpit view (if applicable) is also a good candidate for this section.
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