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I am trying to build using IL2CPP, VPP Community edition with latest unity.

System.AggregateException: One or more errors occurred. (Unresolved type reference : EdyCommonTools.CircularBuffer`1/u3H!zOUdv_phXLKCI>Auv`j in module `VehiclePhysics.dll` with scope `mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089`)

 ---> System.ArgumentException: Unresolved type reference : EdyCommonTools.CircularBuffer`1/u3H!zOUdv_phXLKCI>Auv`j in module `VehiclePhysics.dll` with scope `mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089`
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The issue is confirmed in Unity 2021.3.19 and will be investigated. Any update will be posted here.

As a temporary workaround, building for Mono instead of IL2CPP works correctly.
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Have the same problem on mac when trying to build game for ios.
Unity 2023.1.6f.
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Note that the Community edition supports desktop builds only. Regardless of the error, vehicles in this edition won't work when building for iOS. The Professional or Enterprise editions are required for non-desktop builds.

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Best answer

IL2CPP issues have been resolved in the latest version of VPP, already released:

Vehicle Physics Pro SDK v9.6 (Professional and Enterprise)

The Community Edition version 1.5 has been upgraded to SDK 9.6. It should work with IL2CPP, but full compatibility is not guaranteed in this edition.

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