How well will VPP handle vehicles significantly different scales than full-sized ones? I'm specifically interested in using VPP for an offroad RC racing sim. To give some ballpark numbers, a typical vehicle would have a wheel base of 0.3m, weigh a couple of KG, have a 3 HP engine, and max speed of around 80 KPH (though 50 KPH is more realistic to hit during a race).
If the physics holds up/scales OK, might the WheelCollider cause issues? From what I've read about Unity's WC, it sounds like it isn't really suitable for an offroad sim. Is it possible to switch VPP from using Unity's built-in WC to another from the Asset Store?