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Everything seems to work nicely in Unity editor and when built for macOS but once I've built for WebGL, I receive different errors. Some values in Update() and FixedUpdate() of VehiclePhysics are null but from the error logs it is not clear what exactly.

Unity 6000.3.3f1.

<error stack removed>

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Building for WebGL requires a paid edition of Vehicle Physics Pro. The Community Edition supports desktop builds only (Windows, MacOS, Linux).

More information: https://vehiclephysics.com/about/licensing/

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