I'm trying to introduce a shock absorber break simulation into my game.
For this, I want to take into account the compression speed of the shock. That is to say (it is an example) that a shock absorber that compresses 90% of its travel by 2 tenths has a greater chance of breaking than if it did so in 8 tenths of a second.
My question is...
Is there a way to get this information with VPP Professional currently?
Thanks.