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I am currently running Unity 2019.1.10f1 on Ubuntu 16.04 operating system. I imported Vehicle Physics Pro - Community Edition into Unity and tried to run demo scenes in Scenes folder. In none of the demo scenes, i was not able to start the car even though i am following the instructions in Help(?) -> Controls -> Startup. I can not ignite the engine with "K". Do you have any idea what i am doing wrong? Thanks in advance.
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Have you tried the scenes in the Demos folder? Does the car ignite by long-clicking the "START" label in the dashboard?
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There is no folder called "Demos". Just "Vehicle Physics Pro -> Scenes" folder exists which includes "Getting Started -JPickup", "Getting Started - Sport Coupe",  "JPickup Demo", "Sport Coupe Demo" scenes. I tried them all and no, long-clicking the "START" label in the dashboard doesn't work unfortunately.
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Oh you're right, everything is in the Scenes folder now.
- Does the camera work? (press C to change camera mode)
- In the Scene view, move the car to some slope. Does the car move along the slope?
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- Yes, camera works
- No, it doesn't. The problem is that when i play the scene, vehicle prefab is being disabled so i can't really see the car. Sorry, i should have told you that first :) Only vehicle axes and camera are visible in scene view when the scene playing.
How can i manage to enable the vehicle when the scene playing?
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I think it is about wheel colliders. When i delete the WheelColliders from the vehicle, it is not being disabled. And also i much as i debugged, in runtime,  "Wheel Collider" s appears under "VP Wheel Collider" s which they have totally different values than "VP Wheel Collider" s such as wheel radius. It might be the problem maybe ?
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I found it. My fault. Can you select Windows or Mac as Target Platform in File > Build Settings?

Check out the console. Having no wheels means the car throws an error on initialization, so it doesn't go through the platform support check. I just forgot to add Linux as supported platform.
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I select Windows as target but it doesn't change anything unfortunately.

I get "VPP JPickup (VehiclePhysics.VPVehicleController): This edition of Vehicle Physics Pro supports Desktop builds only. Vehicle disabled." error for both target Windows and LÄ°nux.
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I've already fixed the issue in the codebase. The next update will resolve the problem. I expect to submit it before this month's end. Sorry for the inconvenience...
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Thank you for your support.

- Can i ask you if there are same or similar platform base issues in VPP professional version ?
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No, the Professional edition works in all platforms supported by Unity. See "Platform Support" here:
https://vehiclephysics.com/about/licensing/
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Thank you, you are doing a great job!
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Update: the latest version in the Asset Store fixes this issue:
https://assetstore.unity.com/packages/tools/physics/vehicle-physics-pro-community-edition-153556

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UPDATE: The latest version in the Asset Store already fixes this issue:
https://assetstore.unity.com/packages/tools/physics/vehicle-physics-pro-community-edition-153556

It's a bug in the current version (1.0). Next version (1.1) will fix the problem and will run properly in Linux. This new version is planned to be submitted to the Asset Store within next two weeks.

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