Hello, we are currently conducting an accident analysis simulation. I am applying the "VehicleController" component to two vehicles. The rigidbody mass value was set to over 1500kg for a sedan, and the speed was set to 50km/h.
However, when two cars collide, a phenomenon occurs where the car floats into the air. Is there a need to set additional physical values?
When we analyzed actual vehicle accidents, there was no phenomenon in which a vehicle traveling at low speeds flew into the air upon collision. If there is a solution in the game engine, please let me know.